Monday, September 21, 2009
Ross Lovegrove: Power and Beauty of Organic Design
Friday, September 18, 2009
Tuesday, September 1, 2009
Experience enrichment Project: Tuck'n'Prick

Diabetes is a condition that affects a portion of the population and diabetics constantly need to monitor their blood sugar levels in order to maintain the balance between their insulin and their blood sugar. This can affect teen to young adult diabetics socially, as this time of their life revolves around popularity, self image and being able to meet more people. Imagine a scenario of a diabetic in his/her teens socialising with a bunch of new friends. Wouldn’t it be interruptive to suddenly pull out a big glucometer kit and also pricking yourself with a bland old fashion two-handed needle? This would be a definite yes and would absolutely spoil the mood. Tuck’n’Prick brings diabetes into the bright side, a more sleek, appealing pricker with an integrated air tight compartment for blood testing strips, making this device a convenient space saving solution to an ordinary pricker. Instead of letting diabetes kill your conversations, use this youthful device to break the ice and be proud and confident about your condition.
Tuesday, August 25, 2009
Yves Behar: Creating objects that tell stories
A very useful aspect of design is to create things that transforms and under-goes changes as you use it. Instead of just colourising the outer layer of a product, designers must also reach into the thinking for the use of the product after it has served its main purpose, just like Yves Behar’s “Y water” which turns the packaging of kids water into a toy. It is also about creating value, such as environmental issues and low powering consumption to certain objects and being able to bring these values to certain people.
Yves Behar also brings to us a the idea that a design will never be in its true complete form, therefore the work of a designer is never complete, as design is ever-improving, ever-changing and always transforming. But most importantly if we all work together on creating value and keeping in mind the value of the work we do, “together we may change the world”.
Tuesday, August 18, 2009
The Don Norman Video, “Emotional design” indeed challenges us to think “practicality” and also beauty, but also using beauty as practicality to sell. Don Norman states that sometimes products just need to be designed beautiful, but not totally great in practicality, because the beauty of the product is inviting, exciting and makes the experience “fun”. Hence the most important thing about using a product is really the experience.
In the video Don Norman demonstrates this trend through examples such as the gold plated phillippe Starck juicer, which is beautiful itself, but its not practical as a juicer as the acid corrodes the gold plating. Another example is the Mini Cooper, though its advertised as a car full of faults, people are still gushing it’s sales because the car is “Fun”, the car is rounded, its playful and looks exciting to drive. Don Norman compares this to an experiment to two groups of people, where the first group is to solve a problem without any encouragement or reward and the second group was given candy before they started solving it. The first group got frustrated and never solved it, but the second group were enlightened by candy with a little “happy” and they solved it.
In summary, the design of a product and how it will sell is like social popularity, the one with the most appeal and personality usually becomes the centre of the crowd. It is also very true that designs with more appeal becomes more inviting to use, but on the other hand, if the product is interesting and appealing, but doesn’t function as well as how it looks then it becomes a disappointment to the user. Therefore, designers all should cater for both sides of the product’s visual aesthetics as well as its operation and handling.

